# Protocol 11 share kit — 12 October 2026

Use the finished exports as supplied, with the captions and alt text in this kit. Posts use Loftwah / @loftwah; no separate project account is assumed.

## What to use

- `card-night-22s.mp4`: 1080×1920, 30 fps, H.264/AAC. Full invitation reel with recorded gameplay.
- `short-match-12s.mp4`: 1080×1920, 30 fps, H.264/AAC. Short invitation reel.
- `feed-*.jpg`: six 1080×1350 images. Post individually or as an ordered carousel: invitation, short, solo, rooms, crew, table.
- `story-*.jpg`: four 1080×1920 images. The invitation is also the reel cover.
- `square-*.jpg`: four 1080×1080 room invitations.
- `wide-*.jpg`: two 1920×1080 covers.
- `link-preview.jpg`: 1200×630 cover for a link post or article. The game's existing social metadata remains separately managed.
- `brand-mark.svg`: the approved three-card Protocol 11 mark.

File dimensions describe these exports, rather than guaranteeing acceptance by every platform. Check the final platform crop, audio toggle and link before posting. These are promotional assets; do not represent the illustrated room as a game screenshot.

## Honest capture and edit

`provenance.json` records the exact production commit, observed Worker version, capture timestamp, phone viewport, source recording hash, seven-second clip offsets, approved room/portrait hashes and soundtrack source hash. Only native controls are used in the captured UI. The clips show normal table entry and building a Protocol; they do not claim a completed match or competitive result. Captures are cropped only by fitting the whole browser viewport inside the authored framing. No game controls, hands or outcomes are repainted.

`captions.txt` contains ready-to-share copy; `README.txt` is this guide.

`manifest.json` lists delivered files, verified file dimensions, reel durations and frame counts, alt text and SHA-256 hashes. Retained raw captures, staging assets and render masters stay outside the production payload. Install the root and `tools/remotion-promo` dependencies with their frozen Bun lockfiles. From the root, one local command captures the native scenario, stages approved sources, renders every adaptive format, measures media, verifies hashes and packages the ZIP:

```sh
bun run share-kit:build -- /fresh/outside/capture VERIFIED_PRODUCTION_SHA OBSERVED_WORKER_VERSION /qualified/dist
```

Use an exact verified production build and observed Worker identity. Capture directories and the dated public output are exclusive; an existing kit is never overwritten. To render an already inspected capture, use `--captured=/outside/capture`. `--export-only` packages already measured exports. Preview art invalidates the production receipt, and rendering verifies every staged asset hash.

To create another kit, choose a new date, update the pipeline destination and download-page references, and adapt the copy/scenario in `ShareKit.tsx` and `capture-share-kit.mjs`. Keep real game pixels intact, inspect representative frames, and run the canonical release and browser gates before deployment. No social credentials or auto-posting are used.

## Rights and sources

The room illustrations, cast portraits and brand mark are the game's approved assets. Their original masters and prompts remain in the repository's creative records. Nunito is supplied under the included `Nunito-LICENSE.txt`. The soundtrack excerpt is “Protocol Runner” by loftwah; MP confirmed public promotional use of the existing Protocol 11 music on 6 October 2026. This kit adds no third-party stock, copied card-game artwork or new paid generation.

Local Remotion rendering uses the installed pinned version. Its official licence allows an individual or single-person company to render commercial content without buying a licence. Recheck the official licence before transferring the production workflow to a larger organisation: https://www.remotion.dev/docs/license/pricing

## Verification limits

The release receipt records visual checks, actual file dimensions, full-frame decode, audio peak/loudness measurement, deployed hashes and download-page interactions. Physical phone playback, a human listening judgement and a platform's final posting crop remain separate observations.
